Tes
Transforming Education Technology Through Product-Led Design.
Role: Global Head of Product Design & UX
Scale: 13M+ educators | 20,000+ schools globally | Multi-product EdTech platform (B2B & B2C)
Scope: End-to-end experience strategy across Tes’s global product ecosystem, spanning recruitment, classroom resources, professional development, and school management tools.
At Tes, I led the transformation of a century-old publishing brand into a modern, product-led SaaS platform serving 20,000+ schools and 13 million teaching professionals globally. My mandate was to create a connected ecosystem of digital products and services, delivering seamless, award-winning experiences while driving commercial growth and operational efficiency.
Alongside embedding accessibility and user-centred design at scale, I began introducing AI-informed workflows and experimentation into research and prototyping practices — laying the foundations for more intelligent personalisation and faster, evidence-led product decisions across both B2B and B2C audiences.
Strategic Impact
Multi-year experience strategy: Defined and executed a global UX vision, balancing accessibility, brand alignment, and tailored experiences for educators, schools, and individual users.
Subscription & revenue growth: Launched Tes Magazine digital subscriptions (+46% YoY) and the Staff Management SaaS package, growing net value from £48m → £68m and supporting private equity exit readiness.
Design system leadership: Developed the ‘Pencilcase’ design system, reducing design creation time by 60% while unifying visual language and improving delivery consistency across multiple products.
Experimentation & rapid insight: Introduced Maze for rapid prototyping and user testing, enabling faster validation and reducing product development cycles by 40%.
Operational UX improvements: Simplified Tes.com navigation, increasing adoption by 60%, reducing bounce rate by 70%, and improving user engagement by 10%.
Accessibility & inclusion: Embedded WCAG 2.1 AA accessibility practices across design operations, QA, and release pipelines.
Team Leadership & Culture
Built and led a remote-first, international UX team, evolving the function into a structured Design and Research organisation, introducing clear discipline ownership and management layers to support scale — delivered without redundancies.
Formalised capability across product design, research, and design systems, embedding accessibility compliance and continuous discovery practices to improve quality, consistency, and delivery speed.
Raised UX maturity across the organisation, positioning design as a strategic partner to Product and Engineering through evidence-led decision making and cross-functional alignment.
Measurable Outcomes
Initiative
Tes Magazine digital subscriptions
Staff Management subscription
Tes.com UX redesign
Tes Resources content optimisation
Candidate & Job Search rollouts
Cross-sell portal redesign
Rapid testing / Maze integration
Result
+46% YoY; Best Digital Publication award 2022
£20m increase in net value
Adoption +60%, Bounce rate -90%, Engagement +10%
Downloads +10%, Page load times reduced
Self-serve for 200+ schools; smoother applications
Increased adoption of multiple product lines
40% faster product development cycles
Key Takeaways
Transformed a content-led organisation into a data-driven, product-led SaaS platform, demonstrating how design directly drives measurable business outcomes.
Established experimentation and rapid testing practices, increasing decision confidence, delivery speed, and product impact without additional headcount.
Scaled and restructured a multi-disciplinary Design and Research organisation, introducing management layers and discipline ownership to support global growth — delivered without redundancies.
Embedded accessibility, inclusivity, and human-centred design as core operating principles, strengthening brand trust and reducing regulatory risk.